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Improving English learning outcomes among government school children using a tech-centric, ‘play-based’ model of education.


Research finds that ‘play-based’ learning is vital to well-rounded social, cognitive and psychological development. It also enables academic improvement as it facilitates a positive disposition to education. Digital tools combined with an experiential, ‘play-based’ curriculum can enhance a child’s overall learning outcome and future career prospects.


In light of this, Mphasis has partnered with Headstreams to launch the Arivu-Disha Program — a 2 year project aimed at improving English learning outcomes among government school children in Karnataka using a tech-centric ‘play-based’ model of learning. 



A two-pronged program, Arivu-Disha, meaning knowledge and direction respectively, strives towards leveraging technology and play to improve the quality and outcome of education.  Arivu uses digital tools and activity-centered learning to ignite a child’s command over and comprehension of the English language. Disha is a 2-year career guidance cell for high school students to help prepare them for ‘life beyond school’.




  • Design and execute a tech-centric, ‘play-based’ model of education to improve English proficiency among students of government schools
  • Launch digital learning apps to leverage technology to improve academic and vocational opportunities
  • Introduce a missed-call service for students to listen to/catch up on content that was covered in class
  • Increase exposure to art, culture and language using learning aids such as comic books
  • Impact

    Improve English learning outcomes of 4000 children across 30 government schools between 2015 and 2017.

    Program Partner



    Karnataka, India


    They (students) come here every Wednesday. Since the learning is activity-based, there is a lot of excitement among the students."                                       

    - Mohammed Hayath, teacher at GU Higher Primary School, Kolar.